Golf Pitching & Chipping 114. Technique: Controlling Trajectory

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Developing great touch around the greens is essential if you are to play golf to the best of your ability.

In putting, touch requires that you are able to use your imagination to match the line and speed of the putt.  Similarly, in pitching, great touch is all about being able to visualise the required shot and then create the perfect marriage of landing spot and trajectory to get the ball to the hole.

Old school teaching would have you put the ball way back in your stance and keep your hands forwards in order to be sure of striking the ball before the ground.  This is a “Band-Aid” fix, designed to help the hacker stop chilli-dipping or thinning shots around the green.  You can’t finesse shots from here, and this isn’t the way that great golfers play these shots.  What’s more, it’s just not necessary – you can quickly learn to play these shots exactly the same way as the world’s best golfers do.

A great short game player is an artist, able to use a wide range of clubs from a variety of lies to “hit golf shots” with imagination and finesse, and not just make swings with technique and manipulation.

That’s what we’re going to teach you here…

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…Once you can play these three main trajectories with sound fundamentals and good control, experiment with intermediate trajectories and using a variety of clubs to really finesse your shots as part of your Creative Practice – develop your touch and free your imagination.

You’ll soon be able to get up and down from almost anywhere, giving you confidence that will filter back through your whole game.

This article forms part of the Golf Loopy Pitch & Chip like a Champion series, the sensational new pitching and chipping game improvement system that will help you to improve every aspect of your performance around the greens.  The improvements will be dramatic, and they will be permanent.

 

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